Checklist

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  • 10+ hours long pre recorded videos

  • Weekly Zoom Session

  • Mentorship

  • Free Downloading Models and Work files

  • An Engaging Community

About Course

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Course curriculum

  • 1

    Course Introduction and Approach

  • 2

    The Basic Concept of Meshes

    • Patrick tuts - Main building and eyes

    • Pat 2- Making Using of Cylinders Nose and Door

    • Pat 3, more meshes

    • Pat 4, materials

    • Pat 5, Lighing and Rendering

    • Pat 6, Saving Render

  • 3

    Learning to create Exteriors

  • 4

    Interior 3d Visualization

    • Preparing your scene and Dimensions

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    • Some quick notes.

    • Part 2- The Creation Of a Kitchen Cabinet

    • Part 3- Making The Dinner Table

    • Part 4 - Adding Details to a model and Importing an External File

    • Part 5 - Creating Windows and Making Interior Lights

    • Part 6 - Creating simple Scene Props

    • Part 7 - Creating the doors and Window Frames

    • Part 8 - Adding Fine Details: Handles

    • Part 9 - Using PBR textures

    • Part 10 - Applying Materials

    • Part 11 - Lighting Setup

    • Part 12 - Final Render Settings

  • 5

    Creating Basic Props for Interiors

    • 1.Make A Chair Using The A "Plane"

    • 2. Make a Chair Using The A "Plane" - Loopcuts

    • 3. Make a Chair Using The A "Plane" - Subdivision Modify

    • 4. The making of Simple Utensils

    • 5. The making of a simple Pestle

  • 6

    Creating Curves for Interiors

    • 1.Creating A Curved Entrance

    • 2.Creating A Curved Entrance Frame

    • 3. Setting up your Chandelier

    • 4. Making A Simple dinner Table

    • 5.Setting up pbr material for chair

    • 6.Light Obstacles

  • 7

    Converting Revit FBX to .blend for Exteriors

    • How to Import Fbx files into Blender

    • Applying Materials on Imported FBX file

    • Setting Materials For Imported Fbx file part 2

    • Setting Materials For Imported Fbx file part 3

    • Final Material Touch

    • Roof PBX texture Material

    • Scaling PBR to Size

    • Scene Lighting and Environment

    • Camera Setup

    • Camera Setup 2

    • Appending Collections

    • Environment set up with A Plane

    • Lighting Up scene with Lamps

    • Lighting Up scene with Lamps Part 2

  • 8

    Week 1- Concept, Default Cube

    • (1)Booth, Scene set up- basic cube

    • (2)Booth, edit mode- basic cubes

    • (3)Booth - Cylinders

    • (7)Booth- Cycles Engine, UV Editing